Please note that the schedule is always subject change.
Applications of Educational Technologies. Introduction to the design and development of instruction using educational media and technology. Materials development, contemporary applications of computers and other electronic systems to instruction. Integration of instructional design, instructional media, and instructional computing.
EDTC 4110 Special Topics in Educational Technology
Exploration of contemporary problems or issues in educational technology.
Applications of Media and Technology. Introduction to the application of media and technology to formal and informal learning situations. Intended for non-professional education majors. No credit for those with credit in 3123.
Educational Technology (EDTC)
Master’s Report or Thesis. 1-6 credits, max 6. Prerequisite(s): Consent of instructor. Students studying for a master’s degree enroll in this course for a total of 2 credit hours if they write a report or 6 hours if they write a thesis.
Learning in a Digital World. Students will use research, theory, and practice to build a foundational understanding of digital learning. History, definitions, common assumptions, cultural competence, ethical issues, standards, methods, and models to maximize digital learners' experience in educational and corporate settings will be explored. This course content is currently being taught every fall as EDTC 5720 Education Workshop: Learning in a Digital World.
Advanced Computing Applications in Education. Lab 0-2. Includes educational applications involving authoring systems, database management, hardware interfacing, and non-instructional uses within the school environment. Impact of current issues on instructional computing.
Digital Media Production for Instruction. Introduction to the production of digital media for instruction. Topics covered: Instructional design for digital media, message design, use of graphics, multimedia development tools. Current research, trends, tools and issues in media production will also be addressed.
Computer-Based Instruction Development. Lab 0-2. Prerequisite(s): 4113. Examinations of curriculum strategies, related research issues, and techniques for developing computer-based instruction. Students will develop and evaluate computer-based instruction with case studies.
Foundations of Educational Technologies. A general introduction to the field of Educational Technology. Define, describe, and critically evaluate the foundations, issues and careers in educational technology. Offered every Fall.
Digital Games and Simulations in the Classroom. Introduces students to the philosophies, theories, processes, and practices of integrating digital games and simulations into the classroom.
Creativity & Innovation in Educational Technology. In-depth examination of a variety of innovation technologies and engagement in pedagogies and technologies associated with creativity, innovation, and invention.
Facilitating Online Learning. Students will apply knowledge of pedagogy, instructional design, learning theory, standards for online teaching, online community building and teaching with technology by developing and delivering online lessons.
Education Workshop. 1-8 credits, max 8. For teachers, principals, superintendents and supervisors who have definite problems in instruction or administration. Students must register for the full number of credit hours for which the workshop is scheduled for a particular term.
Introduction to Instructional Design. Introduction to the systematic design of instruction. Topics covered: Analysis, design, development, implementation, and evaluation of instructional materials in a variety of educational settings. Current research, trends and issues in instructional design will be addressed.
Instructional Systems Management. Principles of management relevant to instructional systems, including, but not limited to: project, resource, quality, change, financial, information technology, human resource, program evaluation, product, knowledge and performance management.
EDTC 5783 Learning and Teaching with Mobile Devices
Exploring the potential of learning with mobile devices in formal education settings and factors to consider when designing an effective and innovative mobile learning environment.
EDTC 5793 Design-Based Research
Design-Based Research seeks to contribute to theory-building about learning and the design of learning environments. Course provides an examination of the history of this research approach along with related current literature, commentary and research.
Directed Study. 1-3 credits, max 3. Prerequisite(s): Consent of instructor. Directed study for master’s level students. Offered every semester pending faculty availability.
Doctoral Dissertation. 1-15 credits, max 15. Required of all candidates to the Doctor of Education degree. Credit is given upon completion of the thesis. Offered every semester.
Advanced Computer-Based Instructional Development. Prerequisite(s): 5153 or consent of instructor. Design of user-friendly instructional interfaces and computer-based learning management systems.
Performance Improvement Technology. Overview of performance improvement, as defined within the field of Educational Technology. Training and non-training interventions to improve performance in learning situations. Sample topics may include needs assessment, motivation systems, compensation systems, job aids, or electronic performance support systems.
Human Computer Interaction. Prerequisite(s): 5153 or consent of instructor. Human cognitive architecture, information processing, and design of effective educational, computer-based interfaces.
Trends and Issues in Educational Technology. Selected problems, issues and trends in educational technology.
EDTC 6553 Media and Learning in Educational Technology
Exploration of topics from media studies relevant to educational technology, especially online learning. Reading of classic works in media studies in tandem with related contemporary works addressing new developments in educational technology, online learning, online gaming, and social media for learning.
EDTC 6613 Instructional Systems Design
Overview of theoretical foundations of the systematic design of instruction and their applications in design practice including analyzing, defining, sequencing, developing, and validating instructional components. Current research, theory, and future directions in design theory and practice will be addressed. Course previously offered as EPSY 6613 and ABSE 6613.
Directed Reading. 1-6 credits, max 6. Prerequisite(s): Consent of instructor. Directed reading for students with advanced graduate standing to enhance students’ understanding in areas where they wish additional knowledge. Offered every semester pending faculty availability.
Internship in Education. 1-8 credits, max 8. Prerequisite(s): Consent of instructor. Directed off campus experiences designed to relate ideas and concepts to problems encountered in the management of the school program. Offered every semester pending faculty availability.
Practicum. 1-6 credits, max 6. Prerequisite(s): Consent of instructor. Helps the student carry out an acceptable research problem (practicum) in a local school situation. Credit given upon completion of the written report. Offered every semester.
Library Science (LBSC)
Library Media Center in the Schools. Effective utilization of the centralized school media center for the teaching-learning process.
Selection of Print and Non-Print Materials. Selection, evaluation and use of print and non-print materials including reference materials.
Organization of Information. Basic principles of the organization of information in schools. Information and knowledge organization techniques that exist or are emerging and focuses on standards and tools that are used in educational environments.
Library Networks and Databases. Introduction to the organization, retrieval and evaluation of information found in research libraries and on the Internet. Development of information-seeking competencies using both print resources and electronic databases.
Administration of School Library Media and Technology Programs. Vision of, planning, organizing, policy making, staffing, budgeting, decision-making and evaluating a standards-based school library media or school technology program.